I think this was done to prevent people from having competitive advantage by playing with plr_fFOV=160. You could also "fix" this in the old version by adjusting the FOV with plr_fFOV command, but there's a caveat: when playing scorematch/fragmatch multiplayer, the plr_fFOV command is ignored, and the game acts as if it's set to 90. The Steam version fixes this by changing the FOV scaling to Hor+, which is the exact opposite (vertical FOV is fixed, horizontal FOV is adjustable). This makes the game feel "zoomed-in" in 16:9. This technique is called Vert-, and it was used in many games from that time period. This means that as your aspect ratio increases (becomes more wide), the vertical FOV gets narrower. The GOG/Retail version keeps horizontal FOV fixed, while adjusting the vertical FOV to match the aspect ratio. You can set the resolution manually in either version by editing PersistentSymbols.ini, but this creates problems with FOV. The Steam version fixes this by adding an aspect ratio selector: you can select 16:9, and the widescreen resolutions become available to you. The original game only allows you to select 4:3 (and 5:4, I think) resolutions in the settings. Steam has an update to Serious Sam "Classic" (the original games), which fixes widescreen resolutions. You could consider them separate games in the series. They have different textures, different models, different engine, even different level design in some places. Alright, so Serious Sam HD TFE/TSE are remakes of the original games. If theyx don't reply I will try different contact possibilities as well. However so far I did not speak to the devs. MarkoH01: So the classic version on Steam also is HD?Īpparently it is - the people on discord just confirmed it.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |